Majiang

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Mah-Jongg, auch Mahjongg oder Mahjong genannt, ist ein altes chinesisches Spiel für vier Personen. Das Wort Majiang hat folgende Bedeutungen: die hochchinesische Bezeichnung für ein beliebtes Spiel, siehe Mah-Jongg; der Kreis Majiang (麻江县) im. Mah-Jongg (Audio-Datei / Hörbeispiel anhören), auch Mahjongg oder Mahjong (​chinesisch 麻將 / 麻将, Pinyin májiàng, Jyutping maa4zoeng3 Audio-Datei /. SHOH Majiang Reiseset, Chinesisches Riichi Mahjong-Set Kacheln, Kleine Spielsteine ​​aus Weißer Elfenbein-Imitation, Mahjongg, Mah-Jongg. Mah Jong Mahjong Jongg Majong vollautomatischer Majiang Maschine, mm, Mahjong, Blatt tragbare Familienspiel-Unterhaltung 36MM blau.

Majiang

SHOH Majiang Reiseset, Chinesisches Riichi Mahjong-Set Kacheln, Kleine Spielsteine ​​aus Weißer Elfenbein-Imitation, Mahjongg, Mah-Jongg. Reiseset Mahjongg Majiang Mah Jongg Sets Majong Brettspiel: Sport & Freizeit,​Boutique Mahjong Set,Ausgewählte Hohe Qualität Und. Majiang) Wasserdichte Karten, Aufbewahrungskoffer, 2 Würfel, normale Verpackung und schöne Geschenkbox (Beautiful gift box): Baby,Mahjong, Chinese.

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Hand formed with four Pongs and the eyes pair of East wind. Only bamboo is used no other simples , scoring extra points clean hand. A high-scoring hand formed using only circles, known as a pure hand.

Hand is made of Chows, Pongs and the eyes of circles. Most players include table variations in their games, of which some non-standard are included.

The hands of seven different pairs and 13 orphans are examples which do not have four melds and the eyes. They are described in more detail below.

If the dealer wins the hand, he will remain the dealer and an extra hand is played in addition to the minimum 16 hands in a match.

An extra hand is also played if there is no winner by the time all the tiles in the wall have been drawn. When there is no winner it is known as a "goulash hand".

Depending on table rules, the winner of the next game may take an agreed number of points from each player, carrying over the points from the non-winning hand to the winning one.

If there are two or three goulash hands in a row then the winner would collect a considerable number of points from each player on top of their scoring hand.

Because extra hands may be played every time a dealer wins or if there is a goulash hand, a match of 16 hands can easily become a match of 20 or even much more.

As table rules add a large amount of flexibility for players, they can choose to disregard the rule of extra hands and pass on the dealership regardless of who wins or if it results in a goulash hand.

This puts a maximum estimated limit on the game duration and provides some amount of predictability. Players may agree on table rules if the pace of the game is brisk or leisurely.

For brisk games players may agree that a couple seconds after a discard are allowed for a "window of opportunity" before the next player picks up from the wall.

Usually it is agreed once the next player has waited the duration of the "window of opportunity" and draws a tile from the wall, the previous discard is lost and cannot be claimed.

Old Hong Kong scoring is relatively simple. There is only one winner or if there is a draw the hand is replayed. The winner must have a legal hand that meets the minimum faan points agreed to in advance not including any bonus points.

Only the winner scores, the other players pay the winner various sums. After each hand ends, the winner counts all of his or her faan points. A concealed meld is one that contains no tiles stolen from another players discard.

A concealed hand is one made up of only concealed melds. Many variations distinguish between a concealed hand winning from the wall and a semi concealed hand the last tile is a stolen discard.

In most mahjong variations having a concealed hand can be valuable in scoring. Concealed hands only the case with a few limit hands or half-limit hands thirteen orphans, heavenly gates, four concealed pongs as well as a complete hand seven pairs and over several melds three concealed pongs.

A winning hand must include an agreed minimum amount of faan value often 3. Some examples of scoring include:.

The losers pay the winning player points based on several criteria and depending on whether the game is for fun or for money. How points are reckoned is agreed by players beforehand.

For example, they can keep a tally, exchange chips or pay one another with money. The faan value of a hand is converted into base points which are then used to calculate the points the losers pay the winner.

The table is progressive, doubling the number of base points when reaching a certain faan point target. This table is based on play where 3 faan is the minimum needed in order to win with a legal hand.

If a player has 3 faan then his hand is worth one base point. A winning hand with 9 faan is worth four base points. Losing players must give the winning player the value of these base points.

The following special cases result in doubled base points:. If two of these criteria apply to any player, he must double and then redouble the points owed to the winner.

Hong Kong Mahjong is essentially a payment system of doubling and redoubling where winning from the wall adds great value to the final payment and where the dealer is highly rewarded or penalised if they win or lose.

In Hong Kong Mahjong there are a series of "limit hands". These are exceptional hands, difficult to obtain and are very valuable in point scoring.

As many table rules put a limit on the number of points a winners hand can score, full limit hands score that maximum. Table rules dictate if these rare and special hands are allowed, which ones, and the limit for scoring.

A common scoring limit is 64 points, which is the highest base points doubled twice. A winner receives the scoring limit from each player without any doubling.

Some limit hands by necessity must be completely concealed not discards used or semi-concealed the only discard used is the one needed to go mahjong.

This includes the 13 orphans, 4 concealed pongs, heavenly hand and earthly hand. It is usually expected that the heavenly gates hand be concealed or semi-concealed.

As for the dragon limit hands and the great winds, table rules dictate if the hand must be concealed or not. Some table rules claim that a semi-concealed hand winning from a discard scores a half-limit.

Some groups also play with the "great Flowers" rule. If a player picks up all four Flowers and all four Seasons during their hand, they instantly win the hand and receive the maximum points from all of the players.

This is exceptionally rare. Variations may have far more complicated scoring systems, add or remove tiles, and include far more scoring elements and limit hands.

In many places, players often observe one version and are either unaware of other variations or claim that different versions are incorrect.

In mainland China alone, there are over thirty variants. Three-player Mahjong or 3- ka is a simplified three-person Mahjong that involves hands of 13 tiles with a total of 84 tiles on the table and may use jokers depending on the variation.

Any rule set can be adapted for three players; however, this is far more common and accepted in Japan, Korea, Malaysia and the Philippines.

It usually eliminates one suit entirely, or tiles 2—8 in one suit leaving only the terminals. It needs fewer people to start a game and the turnaround time of a game is short—hence, it is considered a fast game.

In some versions there is a jackpot for winning in which whoever accumulates a point of 10 is considered to hit the jackpot or whoever scores three hidden hands first.

The Malaysian and Korean versions drop one wind and may include a seat dragon. Mahjong tables are square and small enough to be within arm's length of all equipment.

The edges are raised to prevent tiles from sliding off and the surface is covered in felt to limit wear on the tiles. Automatic dealing tables, often used for high stakes playing and tournaments, are able to shuffle tiles, build walls, and randomize dice.

It is an elaborate device built into a table which uses two alternating sets of tiles. It prepares one wall while the players play one hand. After the hand is finished the tiles are dropped into the table and a new wall raises upwards.

In theory the table should avoid cheating by stacking the deck and or using loaded dice. There are variations that feature specific use of tiles.

Some three-player versions remove the North Wind and one Chinese provincial version has no Honors. Korean Mahjong removes the bamboo suit or at least its numbers 2—8 so that terminals can be used.

Japanese Mahjong rarely uses Flowers or Seasons. Some mahjong variants accept wildcard tiles. The wildcard tiles are decided at the beginning of the game by choosing one random tile.

The wild card could be the immediately following tile on the wall, after distributing tiles to all players, or it could also be separately decided by a dice throw.

Wildcard tiles can't be discarded and can only replace tiles in Chows. Wildcard tiles cannot replace tiles in Pongs and Kongs. For example, if a character 4 is chosen, then character 4 and the next sequential tile, character 5, can be used as wild cards in this round.

When the wildcard indicator is chosen and exposed, only 3 tiles remain of the same denomination, so the next tile in the suit will also be used as a wildcard, adding to 7 wildcard tiles for 4 players.

Also, if a tile numbered 9 is the indicator, the suits circle back to 1, after 9. Thus, the number 9 and 1 are wild cards. A feature of several variations of Mahjong, most notably in American mahjong, is the notion of some number of Joker tiles.

They may be used as a wild card: a substitute for any tile in a hand, or, in some variations, only tiles in melds. Another variation is that the Joker tile may not be used for melding.

Depending on the variation, a player may replace a Joker tile that is part of an exposed meld belonging to any player with the tile it represents.

Rules governing discarding Joker tiles also exist; some variations permit the Joker tile to take on the identity of any tile, and others only permit the Joker tile to take on the identity of the previously discarded tile or the absence of a tile, if it is the first discard.

Joker tiles may or may not affect scoring, depending on the variation. Some special hands may require the use of Joker tiles for example, to represent a "fifth tile" of a certain suited or honor tile.

Japanese rule sets discourage the use of Flowers and Seasons. In Singapore and Malaysia an extra set of bonus tiles of four animals are used.

The rule set includes a unique function in that players who get two specific animals get a one-time immediate payout from all players.

In Taiwanese Mahjong, getting all eight Flowers and Seasons constitutes an automatic win of the hand and specific payout from all players.

Four of the flower tiles represent the four noble plants of Confucian reckoning:. These animal tiles are used in Thailand, Malaysia, Singapore and local variations.

They represent the cat , mouse , rooster and centipede. Like flower tiles, they also function as bonus tiles. However, as they have no corresponding seat position, any player who draws one of these gets a bonus point.

All tiles are placed face down and shuffled. Each player then stacks a row of tiles two tiles high in front of him, the length of the row depending on the number of tiles in use:.

Depending on the variation, two or three dice are usually used to decide what part of the wall to start dealing from.

They are six-sided dice, traditionally but not necessarily Chinese dice with red one and four pips. The dealer marker is a round or square object that the dealer places to the side to remind players who the dealer is.

The wind marker may be used which indicates the current prevailing wind. In some cases the dealer marker and the wind marker are represented by one large marker, usually a small wheel where one can swivel the outer circle to indicate the prevailing wind which the dealer holds onto , a cube with the four winds placed onto four of the sides which can be placed in a hollow square the dealer holds onto it , or a cylinder locked into frame which can be rolled to expose the wind on the top.

Japanese mahjong, especially in a gambling environment, may optionally use four yakitori markers to indicate which players have not won a hand yet and has to pay a penalty.

There are a variety of counting pieces used in different countries. They range from Chinese or Japanese counting sticks thin sticks with various dots on them to represent various points , jetons , play money , paper and pencil, or various apps on touchscreen devices used to calculate and keep scores.

Japanese and Korean Mahjong have some special rules. A player cannot win by a discard if that player had already discarded that piece, where players' discards are kept in neat rows in front of them.

Players may declare ready, meaning that they need one tile to win, cannot change their hand and win extra points if they win.

Some rules may replace some of the number 5 tiles with red tiles, as they can earn more points. Korean Mahjong does not allow melded stolen chows.

Taiwanese Mahjong adds three tiles to a hand requiring a 5th set to be formed, making a clean hand or all Pong hand very difficult to procure.

American Mahjong has distinctive game mechanics and the article on American Mahjong details these. Some differences include many special patterns, a different scoring system and the use of jokers and five-of-a-kind.

In the American variations it is required that, before each hand begins, a Charleston be enacted. In the first exchange, three tiles are passed to the player on one's right; in the next exchange, the tiles are passed to the player opposite, followed by three tiles passed to the left.

If all players are in agreement, a second Charleston is performed; however, any player may decide to stop passing after the first Charleston is complete.

The Charleston is followed by an optional pass to the player across of one, two, or three tiles. The Charleston, a distinctive feature of American Mahjong, may have been borrowed from card games such as Hearts.

Many variations have specific hands, some of which are common while some are optional depending on regions and players.

One example is the Pure Green hand made of chows or Pongs using 2, 3, 4, 6, 8 of bamboo and green dragon. When a hand is one tile short of winning for example: , waiting for: , , or , as can be the eyes , the hand is said to be a ready hand, or more figuratively, "on the pot".

The player holding a ready hand is said to be waiting for certain tiles. It is common to be waiting for two or three tiles, and some variations award points for a hand that is waiting for one tile.

In tile Mahjong, the largest number of tiles for which a player can wait is 13 the thirteen wonders , or 13 orphans , a nonstandard special hand.

Ready hands must be declared in some variations of Mahjong, while other variations prohibit the same. A new hand begins, and depending on the variant, the Game Wind may change.

For example, in most playing circles in Singapore, if there is at least one Kong when the hand is a draw, the following player of the dealer becomes the next dealer; otherwise, the dealer remains dealer.

The rule is treated the same as "abortive draws". In Japanese Mahjong, rules allow abortive draws to be declared while tiles are still available.

They can be declared under the following conditions:. Scoring in Mahjong involves points, with a monetary value for points agreed upon by players.

Although in many variations scoreless hands are possible, many require that hands be of some point value in order to win the hand.

While the basic rules are more or less the same throughout Mahjong, the greatest divergence between variations lies in the scoring systems.

Like the rules, there is a generalized system of scoring, based on the method of winning and the winning hand, from which Chinese and Japanese base their roots.

American Mahjong generally has greatly divergent scoring rules, as well as greatly divergent general rules. Because of the large differences between the various systems of scoring especially for Chinese variants , groups of players will often agree on particular scoring rules before a game.

Points terminology of which differs from variation to variation are obtained by matching the winning hand with different criteria scoring different values.

The points obtained may be modified into scores for each player using some typically exponential functions. Some criteria may be also in terms of both points and score.

In many variations the dealer receives no scoring bonus and does not maintain his turn by winning or a dead hand.

In classical Mahjong all players score points. Points are given for sets and hand composition and winning bonuses, doubled and redoubled for basic patterns.

Sometimes a loser may score more points than a winner. Japanese Mahjong has a complex scoring system with several stages of scoring, rules and exceptions, evening out scores and bonus points at the end of a match.

Korean Mahjong has a simple scoring system where only winner scores without any form of doubling. Some variations give points for concealed hands, in which case no melds are made except by winning on a discard.

A single player game employs the tiles of mahjong, usually played on computers or devices. Gameplay is entirely unrelated to mahjong or its variations and is a recent invention.

A two-player version was published by Nintendo. The game involves stacking tiles face up in various elaborate patterns and removing uncovered matching tiles at the end of rows.

In , in the interest of dissociating illegal gambling from Mahjong, the China State Sports Commission published a new set of rules, now generally referred to as Chinese Official rules or International Tournament rules see Guobiao Majiang.

The principles of the new, wholesome Mahjong are no gambling, no drinking, and no smoking. In international tournaments, players are often grouped in teams to emphasize that Mahjong from now on is considered a sport.

Though rules differ depending on regional variations, the overall aim of the game is to amass a greater score than the other players.

Generally, to get a higher score, a player must be able to call "Majiang" by building complete tile sets. The three basic sets are as follows:.

The closest Western game to Majiang is perhaps the card game Gin Rummy. Both Majiang and Gin Rummy involve selecting or discarding tiles or cards to form groups or sets of similar suits.

In English, the game is spelled as mahjongg, majong, Majiang, mah-jong, mah-jongg or just M-J.

Majiang Video

How to Play Mahjong (麻将)

Majiang останні новини

Ein einzelner Spieler muss paarweise alle Beste Spielothek in Tremmelhausen finden vom Tisch nehmen. Amazon Warehouse Reduzierte B-Ware. Wenn Ostwind Mah-Jongg rufen kann, so bleibt er im nächsten Spiel weiter Ostwind und auch die übrigen Positionen bleiben unverändert. Folgen, die aus Steinen der ursprünglichen Hand bzw. Abwechslungsreiche Aufbauten fordern Sie dabei immer wieder neu heraus. Im Folgenden seien einige der gebräuchlichsten Bilder namentlich angeführt, die teilweise bereits Babcock in seinem Red Book von angeführt hat und die als Quin Triggered chinesisch anzusehen sind. Wenn ein Spieler zu einem offenen Pong z.

If at any point in the game a player can use another player's discard to complete a legal hand and with the agreed minimum points , they declare a win and reveal their winning hand.

This ends the hand, and scoring commences. If more than one player can use a discard to win the hand, multiple ways can handle the situation based on agreed table rules: Either the players count the points they would win with the discard and the winner is the one with the higher score, the winner is simply the player closest to the discarder in order of turn, or multiple players may be granted the win simultaneously.

Alternatively, a player may also win by drawing a tile that completes a legal hand. This is called "winning from the wall". In Hong Kong mahjong, winning from the wall doubles the number of base points each loser must pay.

Technically, the declaration for winning a hand may be done at anytime. However, the player must have a complete and legal hand.

Otherwise, the win declaration is penalized. The penalty depends on table rules. The player may forfeit points to the other players.

Another potential penalty is the player who called out the false mahjong must play the rest of the hand with their tiles face up on the table so other players can see them open hand.

Some methods apply the penalty at the end of the entire game. Again, the table rules dictate the enforcement of the penalty. A rarely occurring and high-scoring feature of Hong Kong Mahjong is a move called robbing the Kong.

If a player declares a Kong either by melding it or adding a fourth piece to a Pong to form a Kong or declaring a concealed Kong but another player can use that piece to complete a hand, the completing player takes priority to go Mahjong win the hand and may steal that piece from the player who intended to declare the Kong.

Below are two examples of winning hands. A winning hand must consist of four melds Pongs, Kongs, or Chows and a pair eyes and must also score the agreed table minimum.

Hand formed with four Pongs and the eyes pair of East wind. Only bamboo is used no other simples , scoring extra points clean hand. A high-scoring hand formed using only circles, known as a pure hand.

Hand is made of Chows, Pongs and the eyes of circles. Most players include table variations in their games, of which some non-standard are included.

The hands of seven different pairs and 13 orphans are examples which do not have four melds and the eyes. They are described in more detail below.

If the dealer wins the hand, he will remain the dealer and an extra hand is played in addition to the minimum 16 hands in a match. An extra hand is also played if there is no winner by the time all the tiles in the wall have been drawn.

When there is no winner it is known as a "goulash hand". Depending on table rules, the winner of the next game may take an agreed number of points from each player, carrying over the points from the non-winning hand to the winning one.

If there are two or three goulash hands in a row then the winner would collect a considerable number of points from each player on top of their scoring hand.

Because extra hands may be played every time a dealer wins or if there is a goulash hand, a match of 16 hands can easily become a match of 20 or even much more.

As table rules add a large amount of flexibility for players, they can choose to disregard the rule of extra hands and pass on the dealership regardless of who wins or if it results in a goulash hand.

This puts a maximum estimated limit on the game duration and provides some amount of predictability. Players may agree on table rules if the pace of the game is brisk or leisurely.

For brisk games players may agree that a couple seconds after a discard are allowed for a "window of opportunity" before the next player picks up from the wall.

Usually it is agreed once the next player has waited the duration of the "window of opportunity" and draws a tile from the wall, the previous discard is lost and cannot be claimed.

Old Hong Kong scoring is relatively simple. There is only one winner or if there is a draw the hand is replayed.

The winner must have a legal hand that meets the minimum faan points agreed to in advance not including any bonus points. Only the winner scores, the other players pay the winner various sums.

After each hand ends, the winner counts all of his or her faan points. A concealed meld is one that contains no tiles stolen from another players discard.

A concealed hand is one made up of only concealed melds. Many variations distinguish between a concealed hand winning from the wall and a semi concealed hand the last tile is a stolen discard.

In most mahjong variations having a concealed hand can be valuable in scoring. Concealed hands only the case with a few limit hands or half-limit hands thirteen orphans, heavenly gates, four concealed pongs as well as a complete hand seven pairs and over several melds three concealed pongs.

A winning hand must include an agreed minimum amount of faan value often 3. Some examples of scoring include:. The losers pay the winning player points based on several criteria and depending on whether the game is for fun or for money.

How points are reckoned is agreed by players beforehand. For example, they can keep a tally, exchange chips or pay one another with money.

The faan value of a hand is converted into base points which are then used to calculate the points the losers pay the winner.

The table is progressive, doubling the number of base points when reaching a certain faan point target. This table is based on play where 3 faan is the minimum needed in order to win with a legal hand.

If a player has 3 faan then his hand is worth one base point. A winning hand with 9 faan is worth four base points. Losing players must give the winning player the value of these base points.

The following special cases result in doubled base points:. If two of these criteria apply to any player, he must double and then redouble the points owed to the winner.

Hong Kong Mahjong is essentially a payment system of doubling and redoubling where winning from the wall adds great value to the final payment and where the dealer is highly rewarded or penalised if they win or lose.

In Hong Kong Mahjong there are a series of "limit hands". These are exceptional hands, difficult to obtain and are very valuable in point scoring.

As many table rules put a limit on the number of points a winners hand can score, full limit hands score that maximum. Table rules dictate if these rare and special hands are allowed, which ones, and the limit for scoring.

A common scoring limit is 64 points, which is the highest base points doubled twice. A winner receives the scoring limit from each player without any doubling.

Some limit hands by necessity must be completely concealed not discards used or semi-concealed the only discard used is the one needed to go mahjong.

This includes the 13 orphans, 4 concealed pongs, heavenly hand and earthly hand. It is usually expected that the heavenly gates hand be concealed or semi-concealed.

As for the dragon limit hands and the great winds, table rules dictate if the hand must be concealed or not. Some table rules claim that a semi-concealed hand winning from a discard scores a half-limit.

Some groups also play with the "great Flowers" rule. If a player picks up all four Flowers and all four Seasons during their hand, they instantly win the hand and receive the maximum points from all of the players.

This is exceptionally rare. Variations may have far more complicated scoring systems, add or remove tiles, and include far more scoring elements and limit hands.

In many places, players often observe one version and are either unaware of other variations or claim that different versions are incorrect. In mainland China alone, there are over thirty variants.

Three-player Mahjong or 3- ka is a simplified three-person Mahjong that involves hands of 13 tiles with a total of 84 tiles on the table and may use jokers depending on the variation.

Any rule set can be adapted for three players; however, this is far more common and accepted in Japan, Korea, Malaysia and the Philippines. It usually eliminates one suit entirely, or tiles 2—8 in one suit leaving only the terminals.

It needs fewer people to start a game and the turnaround time of a game is short—hence, it is considered a fast game.

In some versions there is a jackpot for winning in which whoever accumulates a point of 10 is considered to hit the jackpot or whoever scores three hidden hands first.

The Malaysian and Korean versions drop one wind and may include a seat dragon. Mahjong tables are square and small enough to be within arm's length of all equipment.

The edges are raised to prevent tiles from sliding off and the surface is covered in felt to limit wear on the tiles.

Automatic dealing tables, often used for high stakes playing and tournaments, are able to shuffle tiles, build walls, and randomize dice.

It is an elaborate device built into a table which uses two alternating sets of tiles. It prepares one wall while the players play one hand.

After the hand is finished the tiles are dropped into the table and a new wall raises upwards. In theory the table should avoid cheating by stacking the deck and or using loaded dice.

There are variations that feature specific use of tiles. Some three-player versions remove the North Wind and one Chinese provincial version has no Honors.

Korean Mahjong removes the bamboo suit or at least its numbers 2—8 so that terminals can be used. Japanese Mahjong rarely uses Flowers or Seasons.

Some mahjong variants accept wildcard tiles. The wildcard tiles are decided at the beginning of the game by choosing one random tile. The wild card could be the immediately following tile on the wall, after distributing tiles to all players, or it could also be separately decided by a dice throw.

Wildcard tiles can't be discarded and can only replace tiles in Chows. Wildcard tiles cannot replace tiles in Pongs and Kongs.

For example, if a character 4 is chosen, then character 4 and the next sequential tile, character 5, can be used as wild cards in this round.

When the wildcard indicator is chosen and exposed, only 3 tiles remain of the same denomination, so the next tile in the suit will also be used as a wildcard, adding to 7 wildcard tiles for 4 players.

Also, if a tile numbered 9 is the indicator, the suits circle back to 1, after 9. Thus, the number 9 and 1 are wild cards. A feature of several variations of Mahjong, most notably in American mahjong, is the notion of some number of Joker tiles.

They may be used as a wild card: a substitute for any tile in a hand, or, in some variations, only tiles in melds.

Another variation is that the Joker tile may not be used for melding. Depending on the variation, a player may replace a Joker tile that is part of an exposed meld belonging to any player with the tile it represents.

Rules governing discarding Joker tiles also exist; some variations permit the Joker tile to take on the identity of any tile, and others only permit the Joker tile to take on the identity of the previously discarded tile or the absence of a tile, if it is the first discard.

Joker tiles may or may not affect scoring, depending on the variation. Some special hands may require the use of Joker tiles for example, to represent a "fifth tile" of a certain suited or honor tile.

Japanese rule sets discourage the use of Flowers and Seasons. In Singapore and Malaysia an extra set of bonus tiles of four animals are used.

The rule set includes a unique function in that players who get two specific animals get a one-time immediate payout from all players.

In Taiwanese Mahjong, getting all eight Flowers and Seasons constitutes an automatic win of the hand and specific payout from all players. Four of the flower tiles represent the four noble plants of Confucian reckoning:.

These animal tiles are used in Thailand, Malaysia, Singapore and local variations. They represent the cat , mouse , rooster and centipede.

Like flower tiles, they also function as bonus tiles. However, as they have no corresponding seat position, any player who draws one of these gets a bonus point.

All tiles are placed face down and shuffled. Each player then stacks a row of tiles two tiles high in front of him, the length of the row depending on the number of tiles in use:.

Depending on the variation, two or three dice are usually used to decide what part of the wall to start dealing from. They are six-sided dice, traditionally but not necessarily Chinese dice with red one and four pips.

The dealer marker is a round or square object that the dealer places to the side to remind players who the dealer is.

The wind marker may be used which indicates the current prevailing wind. In some cases the dealer marker and the wind marker are represented by one large marker, usually a small wheel where one can swivel the outer circle to indicate the prevailing wind which the dealer holds onto , a cube with the four winds placed onto four of the sides which can be placed in a hollow square the dealer holds onto it , or a cylinder locked into frame which can be rolled to expose the wind on the top.

Japanese mahjong, especially in a gambling environment, may optionally use four yakitori markers to indicate which players have not won a hand yet and has to pay a penalty.

There are a variety of counting pieces used in different countries. They range from Chinese or Japanese counting sticks thin sticks with various dots on them to represent various points , jetons , play money , paper and pencil, or various apps on touchscreen devices used to calculate and keep scores.

Japanese and Korean Mahjong have some special rules. A player cannot win by a discard if that player had already discarded that piece, where players' discards are kept in neat rows in front of them.

Players may declare ready, meaning that they need one tile to win, cannot change their hand and win extra points if they win.

Some rules may replace some of the number 5 tiles with red tiles, as they can earn more points.

Korean Mahjong does not allow melded stolen chows. Taiwanese Mahjong adds three tiles to a hand requiring a 5th set to be formed, making a clean hand or all Pong hand very difficult to procure.

American Mahjong has distinctive game mechanics and the article on American Mahjong details these.

Some differences include many special patterns, a different scoring system and the use of jokers and five-of-a-kind.

In the American variations it is required that, before each hand begins, a Charleston be enacted. In the first exchange, three tiles are passed to the player on one's right; in the next exchange, the tiles are passed to the player opposite, followed by three tiles passed to the left.

If all players are in agreement, a second Charleston is performed; however, any player may decide to stop passing after the first Charleston is complete.

The Charleston is followed by an optional pass to the player across of one, two, or three tiles. The Charleston, a distinctive feature of American Mahjong, may have been borrowed from card games such as Hearts.

Many variations have specific hands, some of which are common while some are optional depending on regions and players. One example is the Pure Green hand made of chows or Pongs using 2, 3, 4, 6, 8 of bamboo and green dragon.

When a hand is one tile short of winning for example: , waiting for: , , or , as can be the eyes , the hand is said to be a ready hand, or more figuratively, "on the pot".

The player holding a ready hand is said to be waiting for certain tiles. It is common to be waiting for two or three tiles, and some variations award points for a hand that is waiting for one tile.

In tile Mahjong, the largest number of tiles for which a player can wait is 13 the thirteen wonders , or 13 orphans , a nonstandard special hand.

Ready hands must be declared in some variations of Mahjong, while other variations prohibit the same. A new hand begins, and depending on the variant, the Game Wind may change.

For example, in most playing circles in Singapore, if there is at least one Kong when the hand is a draw, the following player of the dealer becomes the next dealer; otherwise, the dealer remains dealer.

The rule is treated the same as "abortive draws". In Japanese Mahjong, rules allow abortive draws to be declared while tiles are still available. They can be declared under the following conditions:.

Scoring in Mahjong involves points, with a monetary value for points agreed upon by players. Although in many variations scoreless hands are possible, many require that hands be of some point value in order to win the hand.

While the basic rules are more or less the same throughout Mahjong, the greatest divergence between variations lies in the scoring systems. Like the rules, there is a generalized system of scoring, based on the method of winning and the winning hand, from which Chinese and Japanese base their roots.

American Mahjong generally has greatly divergent scoring rules, as well as greatly divergent general rules. Though rules differ depending on regional variations, the overall aim of the game is to amass a greater score than the other players.

Generally, to get a higher score, a player must be able to call "Majiang" by building complete tile sets. The three basic sets are as follows:.

The closest Western game to Majiang is perhaps the card game Gin Rummy. Both Majiang and Gin Rummy involve selecting or discarding tiles or cards to form groups or sets of similar suits.

In English, the game is spelled as mahjongg, majong, Majiang, mah-jong, mah-jongg or just M-J. Publisher Info Majiang support.

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Majiang Video

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Majiang - Inhaltsverzeichnis

Mitunter kommen die Jahreszeitenziegel doppelt vor und dafür keine Blumenziegel. Nun wirft Ostwind die zwei Würfel und zählt wie vorhin, bei sich selbst beginnend, die Augensumme gegen den Uhrzeigersinn an den Spielern ab. Babcock entsprechen und den gemeinsamen Kern der mannigfaltigen Varianten darstellen. Unbedingt erforderliche Cookies ermöglichen grundlegende Funktionen und sind für die einwandfreie Funktion der Website erforderlich. Während die Steine der Hauptfarben jeweils nur einmal vorkommen und keine Paare bilden können, dürfen die Blumenziegel und die Jahreszeitenziegel jeweils untereinander beliebig kombiniert werden, beispielsweise Pflaume mit Orchidee oder Winter mit Frühling. Jeder der vier Spieler versucht, durch Ziehen und Abwerfen von Steinen seine ursprüngliche Hand zu verbessern und ein vollständiges Spielbild aus möglichst wertvollen Figuren zu formen. Beim Mahjong classic gehen die Spielregeln so, dass sich die vier "Blumen"-Ziegel Abbildung obere Reihe und die vier "Jahreszeiten"-Ziegel untere Reihe untereinander beliebig auflösen lassen. In der Hotels In Linz Г¶sterreich wird mit Steinen gespielt, die acht Ziegel der Hauptfarbe werden nicht verwendet. Zwingend erforderlich. Danach wirft er einen Stein ab, und das Spiel wird mit diesem Spieler fortgesetzt. Funktionelle Cookies ermöglichen dieser Website, bestimmte Funktionen zur Casino Gutscheine Spar zu stellen und Informationen zu speichern, die vom Nutzer eingegeben wurden — beispielsweise bereits registrierte Namen oder die Sprachauswahl. Die Majiang werden verdeckt auf dem Tisch gemischt. Jaques of London. Jeder der vier Spieler versucht, durch Ziehen und Abwerfen von Steinen Ladys Bremen ursprüngliche Hand zu verbessern und Unentschieden Wetten vollständiges Spielbild aus möglichst wertvollen Figuren zu formen. Abwechslungsreiche Aufbauten fordern Sie dabei immer wieder neu heraus.

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